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Abstract A ship hull design from the given offset points is one of the ways to create a new ship hull surface. The offset points are the rows of points obtained from the basis ship hull using the plane-surface intersection. A designer can create a hull surface for a new ship using the variation methods such as dimensional variation method and CP variation method. The created hull surface is presented using NURBS. The NURBS surface is a standard format in current CAD system but it has some drawbacks, for example, tensor product property, difficulty in local refinement, and not allowing T-junction, etc. Fore and after body shape of a ship hull is very complicated and it causes many control points of NURBS surface because of the tensor product property. In addition, more control points are required to create watertight hull surface among the NURBS surfaces of hull. T-spline is proposed by T. Sederberg to overcome these drawbacks of the tensor product property and it is extended to the computational analysis area recently. A number of control points can be reduced with the required continuity between the surfaces because the T-junction is allowed using T-spline. In this paper, the T-spline surface generation method is suggested to design the ship hull form from the given offset points. The result is compared with the NURBS surface and the benefit of the T-spline will be discussed.
Publication Date 2017-09-25

Min-Jae Oh, Myung-Il Roh, "Hull Form Surface Generation Using T-Spline", Proceedings of the 31st Asian-Pacific TEAM(Technical Exchange and Advisory Meeting on Marine Structures) 2017, Osaka, Japan, 2017.09.25-28


  1. No Image 17Aug
    by
    in Conference Chairman

    Ship & Ocean Engineering, 2017년도 한국CDE학회 하계학술발표회, 서울, 2017.08.17-18

  2. Seung-Min Lee, Myung-Il Roh, Ki-Su Kim, Seung-Ho Ham, "Optimization of Tugboats Operation for Transporting an Offshore Floating Crane in Environmental Disturbance", International Conference on Mechanical Design and Engineering, 2017.01.20-22

  3. Seung-Ho Ham, Myung-Il Roh, Xing Li, Luman Zhao, "Collaborative Simulation of the Block Turn-over Operation Based on Multibody System Dynamics and Virtual Reality", Proceedings of SUTTC 2015, Bejing, China, 2015.10.23-25

  4. Seung-Ho Ham, Myung-Il Roh, Luman Zhao, Sol Ha, "Drillship Simulation Based on the Integration of Motion Analysis, Virtual Reality, and Motion Platform", Proceedings of TEAM 2015, Vladivostok, Russia, 2015.10.12-15

  5. Seung-Ho Ham, Myung-Il Roh, Ki-Su Kim, Luman Zhao, Sol Ha, "Integrated Simulation Framework Based on Multibody Dynamics, Realistic Visualization, and Hardware for Shipbuilding Production and Offshore Installation", Proceedings of MARSIM 2015, UK

  6. Seung-Ho Ham, Myung-Il Roh, Jong-Hyuk Lee, Sung-Jun Lee, "Multi-purpose Simulator for Ships and Offshore Structure", Proceedings of ACDDE 2018, Okinawa, Japan, 2018.11.1-3

  7. Seung-Ho Ham, Myung-Il Roh, Hye-Won Lee, Jeong-Woo Hong, "Multi-physics Simulation Framework for Design and Production of Ships and Offshore Plants", Proceedings of PRADS 2016, Copenhagen, Denmark, 2016.09.04-09.08

  8. Seung-Ho Ham, Myung-Il Roh, Hye-Won Lee, Dong-Hoon Jeong, "Physics-based Simulation Considering Collision During Production and Installation of Ships and Offshore Plants", Proceedings of ICCGS 2016, Ulsan, Korea, 2016.06.15-18

  9. Seung-Ho Ham, Myung-Il Roh, Hye-Won Lee, "Physics-based Simulation and Its Applications for Design, Production, and Installation of Ships and Offshore Structures", Proceedings of SUTTC 2017, Haikou, China, pp. 1, 2017.11.23-24

  10. Seung-Ho Ham, Myung-Il Roh, Hye-Won Lee, "Lifting Design for Ships and Offshore Structures Using Non-interpenetration Constraints and Flexible Multibody System Dynamics", Proceedings of ISOPE 2018, Sapporo, Japan, pp. 910-913, 2018.06.10-15

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